Fight For Space – Documentary Film Trailer

Mike Gonzalez April 7, 2013 50

Please support our Kickstarter campaign: www.kickstarter.com Video Update: 7-24-12, Neil DeGrasse Tyson speaks about Ambition. www.youtube.com “Fight for Space” is a feature length documentary film that explores the current state and future of the US space program. We are asking for your support to fund this film to it’s completion so we can help to make space exploration a top priority for the United States. Our Website: www.fightforspace.com Facebook Page www.facebook.com July 20th 2012 – 43 years ago Apollo 11 touched down on the surface of the Moon. Today, we have no plans to go back to the moon. Any manned to mission to mars has been postponed until the late 2030s. This is not the mark of a nation with great ambitions. Today, we must Fight For Space. ————————- Since the Apollo era of the 1960s, NASA’s budget has been shrinking and our ambitions in space have been decreasing. We are producing a documentary that will examine the reasons why our space program is not all it can be. We are also going to show that space IS worth the time, money, and energy that it needs, not for only exploration and scientific reasons but for economic, planetary security, and cultural reasons as well. Many problems have occurred in just the past 10 years that have lead to the consistent underfunding of NASA, the cancellation of multiple space programs, and the decline of America’s role in space. We have taken the first step and made an initial investment out of our own
Video Rating: 4 / 5

Knights: Spiral Islands Promo for Kickstarter.com

Knights: Spiral Islands is having a Fundraiser on Kickstarter.com – www.kickstarter.com
Video Rating: 4 / 5

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  • RobMonty248

    Kickstarter makes people post on public forums… This can get inventors barred from getting thier patent and also, lets people steal the patent as its not protected if publically annouced… BEWARE, Get an attorney and study LONG before you use any INVENT help, 99.9% of them are 100% scams….

  • TheRetardedWhaleMan

    Man what is up with this game! How long has it been in development?

  • imabossdallas123

    im sorry but this game looks like shit i mean sure one week its some what good but i believe what u put in in the first couple of weeks is what starts a good series of good things

  • Rogerdacosta001

    Wonderful concept and imagination. I wish you all…no…wishing involves a “what if” mentality. I can’t wait to play this game!

    Filmwonder

  • Cave Johnson

    How much work is being done on the iOS version? Is it going to be like a stripped-down version of the PC version?

  • xxxxxHavocxxxxx

    the music is gay

  • kunal goyal

    YEAH!
    They don’t need money to make a game. Its not like Treyarch and Activision etc. spend millions on they’re games.
    /s
    Who needs money to make games
    /s
    They need…holy shit…10-70k…Leeches. All that money, just on a game!
    /s
    Sarcasm not intended
    /s

  • RareVDO

    They are using UNREAL engine. Which is FREE BTW. So I don’t see why they are asking money for this.

  • KrayzieBone222

    I’ve seen Moders make an entire game for free? but these guys need 25k for 3 levels. Just say you need money to buy a License to use the Unreal Engine! Cause that seems to be the only real thing you need cash for.

    anyway sounds a little fishy to me!

  • zawette

    Toucharce(dot) com made a thread about ure game , i want to ask something ,
    is the iphone version like the pc version or just a mini game

  • KrayzieBone222

    I’ve seen Moders make an entire game for free? but these guys need 25k for 3 levels. Just say you need money to buy a License to use the Unreal Engine! Cause that seems to bethe only real thing you need cash for.

    anyway sounds a little fishy to me!

  • KrayzieBone222

    I’ve seen Moders make an entire game for free? but these guys need 25k for 3 levels. what game engine will this “crab game” be using i wonder?

    anyway sounds a little fishy to me!

  • KrayzieBone222

    I’ve seen Moders make entire games for free? but these guys need 25k for 3 levels. what game engine will this “crab game” be using i wonder?

  • KrayzieBone222

    I’ve seen Moders make entire games for free? but these guys need 25k for 3 levels. what game engine will this crab game be using i wonder.

  • basseAEG

    Next gen my ass, this is barely current gen graphics.

    Still looking good though.

  • WhitePlayer3D

    This is too for iphone? :) Please

  • rbrtchng

    wait let me guess. you flip the crabs over and attack its weak side for massive damage?

  • Shawn Chong

    YUP. I don’t think arguing with the public is going to bolster your reputation any.

  • Robert Headley

    As a sometime indie game developer myself I can speak from experience. I believe what Playground state is looking for is living expenses while Barry and his brother Brad work on the game. In return, everyone gets a game.

    Games tend to cost millions of dollars because they tend to involve hundreds of developers licensing lots of technology and spending millions on publicity and marketing.

    $25k is definitely enough for living expenses for Barry and Brad.

  • tokotokotoko3

    “You know nothing of our intent.” Wouldn’t that mean that you failed to convey it? Either way, like I said: just pointing out my views, no need to take it seriously. I’m sure you’re busy anyways.
    I also feel no need to be “spacific” – and to impress with some kind of authority. Either my points work as logical arguments, or they don’t: in which case I failed.

  • PlayGroundState

    Continuing my other post:
    I have assessed and re-assessed the workloads for our plot many times, and as stated in this video, its being developed in Bite Sized Chunks. We are not biting off more than we can chew. you are broad and general in your descriptions and doing nothing more than assuming what our development scope is. You know nothing of our intent. If you say one more word about money and scope, i want to see break downs and specifics, no more sweeping generalizations

  • PlayGroundState

    Lets be spacific here, since we have the ability to do so.
    my first paid job in the industry was in 1998 doing art for playstation 2 / PC games and have almost exclusively worked with UE games since that day, professionally employed the entire time, I also ran my own art studio and have since been again freelancing in the industry.
    I have no problem creating asset lists, budgets and workloads and delegating it to the people working with me.

  • tokotokotoko3

    I didn’t miss your point: I actually mentioned the cut in assets. But I think you ignored mine: it won’t create the 1000-fold cut in work you need. If you say 3 levels instead of 40 then that’s only about 15 times less… and leaves unaddressed the gameplay and tech part of the workload. It just doesn’t add up.
    I don’t loose either way – I’m just as happy if you prove me wrong. I just felt like pointing out my view, which is also based on more than 10 years in the industry.

  • PlayGroundState

    You don’t see the point that our scope is very small, Spiral islands is going to be 1 to 3 levels, depending on how much funding there is, if we get the 70k, then its 3 levels, not 40 levels like a full production game, the fact is, of 5 character assets for this, 1 is complete and 2 are half way done, and that is at this point, a large percentage of our environmental assets are complete, the rest is story and expansion at this point. Question, Are you in the industry? I have been for 10 years.

  • tokotokotoko3

    You ask 1/1000th of a budget of those titles. And you promise the same or even (beyond $10k) more than most of those have: Story+Single+Coop+Deathmatch+More Modes.
    Since you’re also promising the same art quality that means the only thing to scale is amount of Story/Assets. But think about whether that is 1/1000th… or maybe in reality more like 1/2 the work.

    For a week its impressive looking, respect! But the work needed will scale exponentially, not linear.